6 BLD: Boring, Limited, Difficult
7 Boring begets Useful
Two ends of the novelty spectrum
Novel | Boring | |
---|---|---|
Life-stage | Early, pre-release | Mature, late-stage |
Adoption | Early-adopters | Wide-spread |
Production, Distribution | Competitive, struggle for market share and monopolization | Monopolies, appearance of choice |
Public Perception | Unnoticed and thus inconsequential, potentially dangerous | |
Applications, use-cases | Hobbyist, enthusiast, experimental | Standardized, monopoly, scheduled obsolescence and revisions |
Every new technology bgins life as novelty. As it gains wide-spread adoption, standardization eases production, regulations limit abuse and everyday integration dictates et. As the novelty value decreases The easier any form of communication becomes, the less value it holds as a novelty item since the production increases and Jess thought I’d put into it. e.g, base R vs ggplot2
The more exciting a form (media) is, the less thoughtful it is, since the media itself distracts
8 Limits beget Novelty
Applying constraints to limit creative space results in an increase in crativity.